Mech-A-Pult
Well we launched Mech-A-Pult and it's been a little over a month, and we are right now sitting around 750 downloads across the Play Store, App Store, and all third party Android marketplaces! Thank you everyone that has helped!
So where do we go from here? Well we hit some internal turmoil that we have been dealing with and as of this post we do not have the ability to support the iOS Mech-A-Pult version therefore we will not put out updates to the Android version because that would just be unfair. This by no means that we are pulling them from the marketplace it will remain there and possibly at a later date we will be able to update Mech-A-Pult with more content!
So where do we go from here? Well we hit some internal turmoil that we have been dealing with and as of this post we do not have the ability to support the iOS Mech-A-Pult version therefore we will not put out updates to the Android version because that would just be unfair. This by no means that we are pulling them from the marketplace it will remain there and possibly at a later date we will be able to update Mech-A-Pult with more content!
Good news & Project Sapphire?
Now for the good news. Through some recruiting from our old college professor we were able to land an environmental artist and an additional programmer. Most of you will ask well what about a general artist, well through our sound engineer from Mech-A-Pult, Tyler, his good friend and amazing 3D modeler agreed to come on board for our next game. Some of you reading this will know exactly what Project Sapphire already is and where it is going, for those of you that don't well here you go.
Project Sapphire is our all or nothing game. It will be a Third/First Person RTS Tower Defense game, with the emphasis on the tower defense portion. We just got out of our documentation stage and everyone is now hard at work with prototypes as we get our models built. This is going to be a PC/Mac/Linux game which we plan to put on Greenlight first at a VERY early concept time then launch a Kickstarter. This is basically a game that will make or break us so we will need all the support and feedback we can get from all our friends and family!
Stay tuned to our blog as well as our forum as I plan to roll out details into our forum which is where all the game support for Project Sapphire will be. Also it will have some hints and tricks that you will not find in the games documentation. Once we get screenshots and some works demos I will 100% be showing them off. As well as our Alpha build I may possibly stream on Twitch to show you guys first hand how everything is work!
Erik Smith
Co-Founder/Developer
Project Sapphire is our all or nothing game. It will be a Third/First Person RTS Tower Defense game, with the emphasis on the tower defense portion. We just got out of our documentation stage and everyone is now hard at work with prototypes as we get our models built. This is going to be a PC/Mac/Linux game which we plan to put on Greenlight first at a VERY early concept time then launch a Kickstarter. This is basically a game that will make or break us so we will need all the support and feedback we can get from all our friends and family!
Stay tuned to our blog as well as our forum as I plan to roll out details into our forum which is where all the game support for Project Sapphire will be. Also it will have some hints and tricks that you will not find in the games documentation. Once we get screenshots and some works demos I will 100% be showing them off. As well as our Alpha build I may possibly stream on Twitch to show you guys first hand how everything is work!
Erik Smith
Co-Founder/Developer