Mech-A-pult
What is mech-a-pult?
Mech-A-Pult is a toss 'em style game. Instead of being like most other games within this genre, we have included some RPG style elements into the game as well. This gives the game a uniqueness and added involvement required from the user rather than the more casual side of the toss genre. Mech-A-Pult is built in 3D but only moves in a 2D left to right fashion. Everything about the game's graphics is fully 3D however.
Throughout Mech-A-Pult, you will come across two different characters. There is Spencer, who is the main character and cannonball per-say, and Sprocket, who is his pet robot dog and the trigger that launches Spencer.
Throughout Mech-A-Pult, you will come across two different characters. There is Spencer, who is the main character and cannonball per-say, and Sprocket, who is his pet robot dog and the trigger that launches Spencer.
Mech-A-Pult isn't just about sending a robot down a never ending world and just watching. We are giving the player more control over how far they can make him go. As you gain levels, you unlock upgrades that will give you abilities to allow for rocket propulsion or give Spencer a boost to gain height. We have created an area where a player can customize Spencer to their liking.
Mech-A-Pult will ship with 16 items available for upgrades, all costing a different amount and needing to be unlocked at a specific level. Along with that, we will only ship with one generic level. We have 4 levels planned and in the works, but they will be released with updates along with added items for each level.
We decided to go with a very basic currency system so the players will not need to try and calculate things and figure out what exactly they need and so forth. We are using gems as our currency, and at the end of each run, you will earn gems according to how far you have launched Spencer and for things you may have hit throughout the game itself.
Mech-A-Pult will ship with 16 items available for upgrades, all costing a different amount and needing to be unlocked at a specific level. Along with that, we will only ship with one generic level. We have 4 levels planned and in the works, but they will be released with updates along with added items for each level.
We decided to go with a very basic currency system so the players will not need to try and calculate things and figure out what exactly they need and so forth. We are using gems as our currency, and at the end of each run, you will earn gems according to how far you have launched Spencer and for things you may have hit throughout the game itself.
game details
Mech-A-Pult is built in Unity giving us a wide variety of things we can do with the game itself. Along with the core game mechanics, we have also added NGUI to make a more in-depth and more efficient UI along with both SDK's for Android's Play Game Services and iOS's Game Center services. This will allow everyone to compete with friends and family to see who can launch Spencer the furthest.
Here is a quick list of what we are using the above for:
Aside from that, Mech-A-Pult will ship with 16 items, which are as follows and are under their respective category, in order of when you will unlock them:
Head:
Body:
Hands:
Feet:
As we mentioned before, there will be a levelling system implemented not only for unlocking the upgrades but also for unlocking some non-item specific boosts. The experience will be determined by a number of different things. This means that we have built a formula that will determine the amount of experience you will gain from the distance you go. This is independent from the experience you can gain from achievements and other little in game things. The end screen will give you an overview of where you gained your experience from and give you the overall experience along with the overall gems you have earned for that run.
Here is a quick list of what we are using the above for:
- A plethora of Achievements
- Multiple leaderboards (separate per platform)
Aside from that, Mech-A-Pult will ship with 16 items, which are as follows and are under their respective category, in order of when you will unlock them:
Head:
- Cowboy Hat
- Space Helmet
- Propeller Cap
- Pink Fuzzy Headband
- Beer Helmet
Body:
- Bulletproof Vest
- C4 Belt
- Fairy Wings
- Duct Taped Rocket
- Quad Fans
Hands:
- Ham Sammich
- Balloon
- Ski Poles
- Bat Wings
- Sparklers
Feet:
- Hoverboard
As we mentioned before, there will be a levelling system implemented not only for unlocking the upgrades but also for unlocking some non-item specific boosts. The experience will be determined by a number of different things. This means that we have built a formula that will determine the amount of experience you will gain from the distance you go. This is independent from the experience you can gain from achievements and other little in game things. The end screen will give you an overview of where you gained your experience from and give you the overall experience along with the overall gems you have earned for that run.